A chronicle of the Kindred living in modern day Manila. A city through the dark looking glass of the World of Darkness. A story of lives
Thursday, March 24, 2011
I Killed Too Many People
Rather, I killed too many charcters the first time ST-ing a game with Sam and Teddy. I'm gonna have to keep track of that and a lot of other things.
I wasn't really prepared to run a game. I mean, I had some ideas and scenarios. But I hadn't written anything down, not like in my previous games. This was pretty much freeflow. I worked with the ideas the players tossed in my direction.
So here are the characters:
Sofia Lopez de Ayala - played by Sam - is a Tremere trying to live her life. As part of the richest family in the Philippines, she has responsibilities to her family which strains her willful demeanor. She has yet to realize what becoming a vampire entails.
Jay Gualo - played by Teddy - is a Toreador bartender who is enjoying his current situation. Embraced by ex-patriate of Italy and groomed to take over as she ascends in status, he has become somewhat of a disappointment due to his lack of ambition.
Dave wasn't able to make it in the first session so I'll write-up his character in my next blog entry.
So here's the story so far:
Sofia goes out on a gimik with her friends Jason, Luna and Imee. Seeing an opportunity for Imee to have a good time, she uses her powers of Dominate and arranges for a guy to sweep her off her feet. It apparently backfires because she finds out later than night that her cousin committed suicide.
Jay, on the other hand, is left with a mystery. During a hostage situation at Noir, a patron is murdered. Whoever the murderer is managed to avoid being detected by cameras and witnesses. Jay's only clue is the scent of her perfume.
And here's what I learned:
Speaking in Filipino helps. I was worried that running the game in Filipino would be difficult for me. But actually, it came easily. I much pprefer English but I think that it was important to shift to Tagalog when I portrayed certain indiduals.
Music helps. Tobie, my favorite ST, always used music to set the mood. I found it helpful, as well. I had the music stored in my phone and played it during the scene. I still have to work on the timing though.
Half my job is done, thanks to the players. Like I said, it helped that Teddy and Sam would throw things around. I jumped on themes and hints they sent out, whether they meant to or now. I think it's working well for us and making it interesting.
I need to be mean. I'm a nice guy by nature but the meat to every story is conflict. So I MUST throw difficulties in the way of the PCs. Whether it be a traffic cop wanting to get a bribe or the bureacracy making it impossible to get things done.
Backgrounds are important. I wanted this game to make use of backgrounds. Even if I have to fudge the rules on it, I think it's important for the players to develop backgrounds because it can affect their game. Sam and Teddy were very open to it. I just have to bring it up a lot more often.
I've started keeping a notebook and writing down notes on the events. This should help me keep track. I'm also working on this blog. Hopefully, this can help me become a better ST.
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